In their presentations, designers, especially as students, often say things like “I wanted,” “I liked,” “I decided,” “I picked this and put it here.” As a result, they are questioned about “their” selections, “their” decisions, and “their” placement of things. As a result, it is very easy for them to take a client’s or teacher’s questions personally because the questions are directed at the basis of “their” decisions more than the reasons for those decisions. In a first- or second- person narrative and storyboard, there are no “I this” and “I that” by the designer/author. A result is that questions are directed at the characters’ reactions, experiences, and not the decisions of the designer. This happens because the individuals listening to the narrative and following the storyboard easily identify with a narrative’s characters; an experience made easier due to the absence of design jargon and the language of geometry. A clients’ ability to identify with a narrative’s characters became blatantly apparent in a presentation sculptor Ken Spiering and I made of a healing garden design to hospital administrators and employees.